Debian 12 (bookworm) x86 64bit package (90.9 MiB.Flatpak package hosted at the repository.Snap package hosted at the snapcraft.io store.Windows Installer (32 and 64 bit) (96.6 MiB.ScummVM 2.7.1 is also available in the software repositories of many GNU/Linux distributions. Finally click on Start button, and probably once more Ok, the game should start.For a list of changes since the previous version, read the release notes. I think there is an Ok button to confirm that, again, I am unable to read it. BASS, where ever it is located, probably in /home/cpi/games/scummvm/. Then as wrote, navigate to your games directory. You have to use the D-Pad to move the mouse pointer, a tiny cross hair, to move it to the Add Game… button, and click on it. You should now see this: ScummVM Main Screen, however so tiny, I was barely able to read the button labels. Now start ScummVM by selecting the new menu entry. The name should be scummvm_libretro.so, wrote scummvm-libretro.so, however the downloadable core and the compiled one will both be scummvm_libretro.so.Įither you launch it manually by loading the core in RetroArch or you create a menu entry in GS launcher like this: echo "retroarch -L /home/cpi/.config/retroarch/cores/scummvm_libretro.so" > /home/cpi/apps/launcher/Menu/GameShell/ScummVM.shĪs usual, start RetroArch and quit it again to reload the menu contents in launcher. That is the default location for downloads, and also the place where explained to put it. Whether you downloaded the core in RetroArch, or followed his guide, the core is probably located in /home/cpi/.config/retroarch/cores. Now it should work great, full speed, good sound!Īt least it works on mine, tell me your first ensure that your ScummVM is starting. Enable it and quit RetroArch and go back again. There’s an option called Speed Hack which is disabled. On the RetroArch menu, with the core Loaded and Started, go to the Quick Menu, then Options. The sound is a bit choppy and the speed is not 100% what it should be but there’s an option that seems to fix it, although I have no idea how it works. Select Add Game, navigate to the folder where you put the game and press the Start button, then OK. The font is super small for the screen but it’s doable. Then on the RetroArch main menu select Start Core, that should take you to the ScummVM screen where you can add games as you do on any other ScummVM platform. To load the ScummVM core you should open RetroArch, go to Load Core and select scummvm-libretro.so. Just put the uncompressed files for the games on a folder, for example ~/games/scummvm/bass/ is the folder where I put the files for Beneath a Steel Sky, downloaded from the ScummVM official page. The first Monkey Island is perfect and that’s what I want to play Loading ScummVM and games Keep in mind that many games aren’t supposed to be run at a small resolution like the GameShell. Mine is ~/.config/retroarch/cores, the RetroArch default I think.Ĭp scummvm-libretro.so ~/.config/retroarch/cores/ It took some hours, I don’t know how much because I left it running. Download the ScummVM libretro coreĬd scummvm-master/backends/platform/libretro/build 4. Here are the steps if you want to try it too (I assume you know how to connect to the GameShell through SSH) 1. It should work, but please do tell me if it works, would love the feedback. Here is the compiled file you have to put on you GameShell’s core folder: scummvm-libretro.so. I’m sharing here the compiled core if you want to try and also the steps to compile it yourself, if it doesn’t work for you. Inspired by sbielmann’s advice of trying to compile the 4do-libretro core to see if it works (on this post) and having succeeded at that, I tried the same with scummvm-libretro and it worked! I have successfully managed to add a valid ScummVM core to RetroArch on the GameShell, seeing that just dowloading it from the RetroArch Cores menu didn’t work.
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